This game was literally designed by a tournament fighter, for tournament fighters. You can see this clearly when you notice the Dip Switch options (for altering ridiculously specific rules), read the "About the Game" sections that describe space control and piano method button inputs and even when you dive into Training mode and have the ability to turn on visible hit boxes. While I wouldn't quite say that HD Remix is for everyone, it definitely makes Street Fighter more approachable, but it caters mostly to the hardcore players with almost rabid devotion. These philosophies definitely play into what makes HD Remix so great: it's easier, more balanced (especially for high-level tournament players) and it's fun. On his personal site, Sirlin documents some of the reasoning behind his choices and also the overriding design philosophies that governed the retuning. Designer David Sirlin, a renowned tournament competitor and organizer, oversaw the aforementioned changes to the gameplay. While you can play HD Remix with the original character sprites switched on (which is a blast from the past, for sure) and/or the original rule set, most people will be spending their time playing the HD Remix mechanics.
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